Creative Portfolio · 2024

Making
beautiful
things

Photographer, illustrator, and player of narrative-driven games. I collect light, moments, and well-fed cats.

Explore my work
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Collected
light

Analog film and digital captures from early mornings, golden hours, and places I keep returning to.

Digital · Lisbon
Ocean hour
Film · Cinestill 800T
Night market glow
Digital · Oaxaca
Green season
25

A life told
in frames

I'm a 25-year-old creative who believes the world is made of stories waiting to be told. I pick them up with my cameras, my sketchbooks, and occasionally through a controller.

Photography taught me to sit still. Illustration taught me to invent. Games taught me that the journey always matters more than the destination. Cats taught me that warmth is everything.

4+
Years shooting
32
Countries visited
2
Spoiled cats

Invented
worlds

Digital and mixed-media pieces exploring character, atmosphere, and quiet narrative moments.

"

I draw the scenes I can't photograph and photograph the moments I'd struggle to invent.

— Mara Voss

Notes &
fragments

All entries
Games

What Disco Elysium taught me about writing characters

The best narrative game I've ever played doesn't let you be the hero. It lets you be a mess — and that's why it works.

March 3, 2024 · 6 min read
Travel

The quiet hours: arriving somewhere new at 6am

Cities have a different grammar before 8am. A photo essay about the in-between time.

February 18, 2024 · 4 min read

Miso & Kiko

Two orange tabby cats who believe strongly in supervised creativity. Miso prefers to sit on the sketchbook. Kiko prefers to sit on the camera bag, which is more inconvenient and therefore his favorite activity.

They've appeared, blurrily and uninvited, in more photographs than I'd care to admit. They are, without question, the best subjects I've ever worked with.

A cat is the only creature that can reduce a creative crisis to something manageable, simply by existing nearby.

— Confirmed observation, 4 years running

Stories you
can walk
through

Narrative-driven games are, to me, the most ambitious form of storytelling we've invented — world-building, writing, visual design, and music all converging to create something you participate in rather than just observe.

  • Disco Elysium
    RPG · ZA/UM · 2019
  • Hades II
    Roguelite · Supergiant · 2024
  • What Remains of Edith Finch
    Narrative · Giant Sparrow · 2017
  • Kentucky Route Zero
    Adventure · Cardboard Computer · 2020
Currently playing
Hades II · Early Access
All-time favorite
Disco Elysium
Most memorable
Edith Finch

32 countries
& counting

I travel to photograph, rest, get lost, and find better coffee than the one at home.

Marrakech
Morocco
Oaxaca
Mexico
Kyoto
Japan
Tbilisi
Georgia
Lisbon
Portugal

Say
hello

Open to collaboration, commissions, licensing, and conversations about photography, illustration, or which game you should play next.